Sunday, 31 August 2008

Movie of the week!

Again, a pvping fury warrior thats honest in his ways and plays fury pvp well, he has quite alot of movies but i selected one i found entertaining, take a look!

Friday, 29 August 2008

Talents ?


So how will you spec come the content patch?

Been thinking about it alot and seems to me there is already a trend for the fury talents, just like back in the day when we all new the cookie cutter spec right ? good 'ol' Arcanite reaper.

But times has moved on and so much has changed and there is more opportunity to build specs situational to suit what ever it is you do most the time, this being a good thing ofc.

Iv been eyeing up the fury tree for somtime now, the up and coming fury tree that is and decided on a spec ( providing the talent tree stays that way, not likely as Furious attacks is already getting some eye balling by the Devs ) that i feel would suit me and from what iv seen would seem to suit others to.

Link to my ideal spec is HERE for level 70 and HERE for level 80

I dont really pay much mind to my own 70 talents but take a close look at my level 80 talents, and let me explain why i chose what i did.

Arms tree: Important to note due to force of habbit, we no longer need to spend a mandatory 3 points in Deepwounds to be able to get the much needed Impale, although i still placed 2 points in Deepwounds as some sort of DoT damage is always nice and there aint that much els that i thought would be any good to me. I also decided to get 5/5 two handed weapon specialization, cant really sniff at 5% extra damage from two handed weapons when your dual wielding them ( Titans grip )

Not much els has really changed for me for the Arms tree so ill move onto the Fury side of things

Fury Tree: 5/5 Booming voice and 5/5 Comanding presence, i maxed these out due to one simple fact, our shouts are going to be riad wide so to have the raid benafit best of my shouts, i want to be able to RoAr! at a max radias and give the best possible buff i can. Now that we also have our beloved Deathwish back in the fury tree and ontop of that Recklessness down to a 5 min cooldown (with a nurf ofc so keep ya hat on) i decided to go for 3/3 Intensify rage reducing the cooldown on my Deathwish and Recklessness, in turn will mean a better dps outage on any long boss fight, just threat issues lol. 5/5 Flurry is a must and now we dont have to spend the mandatory 5 points in Enrage to obtain Flurry, I mean Enrage is poop for PvE, if a boss turns round and crits you.. your not going to benafit from Enrage because you will be running from the grave yard, Boss crits = you dead! 3/3 Blood surge will be very interesting indeed, an instant Slam that we can randomly dump into our rotation, saves on the HS spam and saves on threat to but adds greatly to DPS as Slam wont reset the swing timer. And ofc Titans grip, with its speed penalty removed ( and no words from Devs to decide against that......yet ) its going to be insain! so a must for any fury warrior.

Ofc my talent spec is based on PvE and not PvP or i would of had Furious attacks and Heroic leap ( Yeah i know Heroic leap sucks but come on... leaping through the air.. GEIF for fun factor! )

You can find a link to the level 80 talant calculator to the right of this page.

Let me know what you guys will be doing , or if you feel you have a good spec that would suit you and may help any one els decide what to do... let me know about it!

Thursday, 28 August 2008

Fury Interrogation #2


I give a warrior an interview
Warrior: Iragelól
Guild: Curator's of Abyss
Realm: Quel'Thalas

Q) What is your played time on your warrior, is most of that time spent as fury ?
A) roughly 300 days over 2 warriors. majority of the time has been spent as MS changing to fury for raids

Q) What content are you currently raiding ?
A) Im currently a PvP whore until WotLK's release. I did raid up to and including Kalegos in Sunwell.

Q) In your opinion what is a good and feasible hit rating ?
A) Anything from 170-200 is fine imo. Anything less and you're gunna feel the rage gimpage. More white hits = more heroic strikes = more effort that the tank has to put out

Q) Can you give me an example of your best achieved DPS ?
A) WWS from Hyjal Trash at about 2.5k

Q) Do you use any kind of skills/abilities rotation while fighting ? If so can you give a brief description of that rotation please
A) Obviously you wanna keep Bloodthirst and Whirlwind on cooldown the entire fight, whilst keeping up rampage and battleshout. Dumping in a demo/thunderclap if you're the designated debuffer for those particular skills. Other than that, if you got rage to spare throw in a heroic strike. Gief windfurehs plz

Q) Haste or armour pen ? and why ?
A) Armor Pen all the way. Personal preference. Although when all my haste procs are up ive got a 1.6 second attack speed on my mainhand wielding a Dragonstrike

Q) Fast off hand or slow off hand ? and why ?
A) Slow. Bigger Whirldwinds. Less flurry procs lost on less damage and slower weapons tend to look better imo o.O

Q) What are your thoughts on the Wotlk fury talent tree ?
A) Gief naow. On a more serious note though, its nice to see Blizz finally giving thought to our trees. They smashed fury up in TBC taking away Deathwish etc, which i personally felt was a huge loss. We finally have something to look forward to and most importantly of all....... PvP viability in arena w00t!!!!

Q) What would you like seen changed to warriors ?
A) More snare breaking abilities and the huge RNG factor taking away from our class. It's giving us a really bad reputation. From a Fury point of view, more threat reduction and increased rage generation talents, possibly swapped from Arms to Fury

Q) Do you feel Death knights will be a threat to the DPS spot of warrios in a raids ?
A) Nope. Simply put like this....... Any warrior worth his weight will have made himself indispensable to his guild, via performance, attitude and availability. If someone playing a deathknight who has experience of like 3 weeks playing that char, can get into a raid over you, you're doing something extremely wrong. Warriors are such a great utility to have in raids as well as being able to push the top of the damage done. DK's just simply aint gunna be able to do that until people have much greater experience in their roles and mechanics

Q) Do you use any fury related add ons ?
A) Nope

Q) What is your favourite add on?
A) Questhelper. Im THE worlds worst leveller. It gives me the help i need to actually know where i have to go and what i need to do. Sad i know

Q) Die hard or Leathal weapon ?
A) Lethal Weapon. Danny Glover ftw

Q) How could i improve my blog? what would you like to see on there?
A) Naked Belfs!! Maybe a streamed chat room or visitors board where they dont need to actually view an article to leave feedback

Thats the end of my interview. Thanks again Iragelól for your time, Hope this was entertaining in some way and maby informative to!

Iragelól Armory link: http://eu.wowarmory.com/character-sheet.xml?r=Quel%27Thalas&n=Iragel%C3%B3l

Tuesday, 26 August 2008

Content Patch


Well if you have not heard already... the new content patch will be upon us soon, So what does this mean ?.. well for a start i can ditch the idea of dual wielding Dragonstrike now -.- but at least i can sell the 20+ Primal fires i farmed lol. But on a serious note it means level 80 talents and spells will be released meaning dual wielding phwat 2 handed weps! 5% crit buff to my group ( No more compatition V bloodfrenzy any more ) and raid wide shouts.
I personly cant wait and im getting rather excited now.
You can find a blue post HERE with all the details.
OH and i can finaly get a hair cut on my toon! woohoo!

Monday, 25 August 2008

Dual hammers


Something i should of done a long time ago, Iv decided to make my self Dragonstrike x 2 , The high end base damage on these baby's is very very nice, but the range of base damage is also low, but im willing to take that risk. The dual haste proc is something to dribble about to as haste aint as good as it was it doesnt mean its totaly usless, infact i still rather like haste.
The only down side for me personaly to having these maces is i will lose 42 Hit rating 88 Attack power 33 stamina and 23 haste rating from my current weapons.
But providing i can obtain 2 more Black temple items, Grips of silent justice and Dread boots of the legion
I should be able to counter the lose from using them 2 maces and even gain some, providing i socket them right i will increase my damage output by a fair amount.
The fact i also will be using 2 weapons of the exact same speed is also benaficial for my WW swing timer reset.
What do you think ?

Friday, 22 August 2008

Talents update WotlK


GAIS! new talents has been released for us warriors and there actually good!!!
you can find them here if you wish to look at them.
We now get a pvp talent in our fury tree! Furious attacks reduces healing done to the target! providing you spend the 2 talent points in it
Titans Grip has had its speed penalty removed!! shock gasp zomg omg!
Only sad news is that Bloodfrenzy still remains deep in the Arms tree. I fail to see how they made Fury viable for PvE.
Source: MMO champion and Azzer :P

Tuesday, 19 August 2008

Update about my movie


Just to let you guys know im still working on my movie about a fury warrior ... the average fury warrior. Got a little teaser trailer here for ya. Hope you like.
It gave me a chance to get used to editing etc so...The movie is gona take a little longer than expected as i didn't expect i could do so much with my editing programs.

Monday, 18 August 2008

Movie of the week!


A level 70 fury warrior pEwiNg left right and center! don't see many 70 fury warrior movies around at the moment, so enjoy! Can also find the movie HERE

No more Windfury?

My dps in Wrath? , Now taking one major thing into account; Windfury will no longer give an extra attack, But instead it will give us Haste, Now at first i was like "omg naw wai Qq Blizz sucks" But then i started to calm down and gather my thoughts and try and work this out. Dual wielding big phat 2 handers with a speed penalty is gona suck, but depending on how much haste this new windfury totem gives, it may be our saviour as windfury is at the moment. Granted i still will miss the extra attacks but compared to phat 2 handed weps with enough haste gear and a haste totem... it just my be sexy still. Although this may bring about another issue... Rage. Rage generation with out Windfury sucks for me now.. for some it dont.. but im a HS spamming emo pew warrior so yeah.. i dump rage when ever i can so i may feel the effects of that come Wrath but as iv said before, it remains to be seen. GIEF beta key grrr.

Sunday, 17 August 2008

AFK

As you can see i haven't posted much in a while. I do apologies to my viewers and readers. Unfortunately a member of my family passed away not to long ago and i have found my self pre occupied with dealing with that.
But all is going well at the moment and i shall post and update this blog shortly ( Tomorrow hopefully ) Keep on pewing fury heads!

Monday, 11 August 2008

More Wotlk news


Iv been busy at the weekend and not had much time to have a look at anything. But today iv been looking at the beta forums and have noticed 2 very interesting updates.
"The big 3" Retaliation, Shield Wall and Recklessness no longer share the same CD... and on top of that they now have a 5 min CD each. Now this don't mean they come with out any changed. Recklessness now only affects the next 3 Yellow attacks only. And has a 15 second duration, Also no longer immune to fear. Nerf or not? I'm not to sure my self, in a 7-8 min boss fight we can use it twice integrating it with our rotation first time and execute spam when needed, but again we will have to be careful being that the threat mechanics are being changed in WotlK. Cant really make up my mind if this is going to be a good thing or a bad thing with Recklessness (WTB beta key! )
Shield wall now only reduces damage by 50% Not that I'm to interested in the prot side of things but it is a significant change. As for Retaliation... not seen whats actual changed to this. but hey! it becomes useful for grinding at least now with a 5 min CD.
Second thing that caught my eye was that Impale is now moved to Tier 3 in the arms talents. Bonus TBH
Now if only they moved Blood frenzy to where rend is i wont be so worried about Fury in WotlK!
BUT! Blue post says : "Blood Frenzy is a special case because we're still evaluating what to do with unique raid buffs in general. We're not at all happy with the "fun choice" of deciding whether to take a Fury warrior with awesome dps but no buffs, or an Arms warrior who begrudgingly picked up BF just to earn a spot in the raid"
This really caught my eye as this has been a worry for me for a while now. So maby there is hope!
Devs say there still working on us warriors. So keep ya heads held high and cross ya fingers that Fury warriors be aight!
Source
http://forums.worldofwarcraft.com/thread.html?topicId=8765690042&sid=2000&pageNo=2

Friday, 8 August 2008

Movie of the week!


Well its Friday night... when we all stay at home with a bottle of wine and some popcorn and cuddle up to our partners....
So why not watch a real movie and watch "Movie of the week!"

This weeks movie is..? thats right, you guessed it. Swifty's incredible warrior tricks 1.
I picked this movie as it was the first real pvp fury warrior clip i watched. And it inspired me to become better at pvp my self as fury. I learned allot from this movie, like using sunder ( pre TBC Armour pen wasn't even really thought of ) and tactics to fight each class. Any way, enough babble!
You can find the movie HERE Also parts 1 and 2 below :)



Thursday, 7 August 2008

Arms V Fury V Death knights


For the last couple of days I've been thinking about Death knights, and along with that there has been a few discussions amongst us fury addicts about a possible threat to our raid spot.
So i took it upon my self to see what i could find out. And this is a little speculation of my own.

First of all, An arms warrior always seems to be in demand for the Blood frenzy debuff (4% more physical damage on the target), even im asked to re spec every now and then for this. So i guess you could say as long as an Arms warrior knows how to play, rotation wise and proper use of Slam, he will almost always have a raid spot.

Fury warrior dosnt bring anything to a raid that an arms warrior cant... apart from more damage done, but that is more than componsated for an Arms warrior by Blood frenzy. Now this concerns me because with the Wotlk we will see an influx of Death knights all over the place and they are going to want a raid spot right?
So what can a Death knight bring to a raid;
Rais dead - Raises a ghoul to fight by your side. If no humanoid corpse is available, Corpse dust must be supplied to complete the spell. Instant cast. 30 yard range. Costs 2 Unholy Runes. If used on the corpse of a friendly player the player will be able to control the ghoul for the spells time.
Mark of blood - Place a mark fo blood on a enemy, wheneever the marked enemy deals damage to a target, that target is healed for 2% of its maxiume health, lasts for 30 seconds.
Abomination strength - Your blood strikes and heart strikes have a 25% chance and your oblitorates have a 50% to increase the total strength of raid members within 20 yards by 10% for 10 seconds.
Hysteria - Induces a friendly target unit into a killing frenzy for 30 seconds, increasing there physical damage by 20%, but causing them to suffer damage equal to 1% of there maximum health every second.
Frost Aura - increases your frost resistance by 32, while in frost presence, increases the total health of all party members within 45 yards by 3% (6% if second talent point is placed)
Acclimation - When you are hit by a spell you have a 10% chance to boost your party's resistance to that type of magic for 18 seconds, stacks up to 3 times.
Shadow of death - Increases your total strength and stamina by 2%. In addition, whenever you die, you return to keep fighting as a Ghoul for 45 seconds.
Anti magic Zone - Places a large, stationary anti magic zone that reduces spell damage done to party members inside it by 75%, the anti magic zone lasts for 30 seconds or untill it abosrbs 10,000 spell damage.
Scourge strike - An unholy strike that deals 50% weapon damage pluse 6 as shadow damage and inflicting blood plague. Any esisting heal over tim spells on the target become currupted, dramatically increasing the damage done by the disease and removing the healing affect.

Not to mention the AoE abilitys that Death knights have.

So my question is this.. With a new class implimented and raid spots being even tighter, do fury warriors run the risk by being out classed by death knights thus losing our raid spots unless we spec arms and get blood frenzy.

If so the only thing i can think of to fix this is to rework the fury tree to enable us to signifently buff our raid/party members... or put Blood frenzy in a much lower tier in the arms tree (Replacing improved rend with Blood frenzy would be nice as imp rend is crap!)

Having even more competion on plate gear as well will not make gearing ourselfs up to be raid viable any easier.
I fear the fury warrior may die out, unless somthing is changed.
Some more interesting points made on another blog "70 Tauren warrior" Link can be found here.
Please feel free to leave comments on what you think will happan with the Fury warriors.
Sources:
http://www.worldofwarcraft.com/info/classes/deathknight/talents2.html
http://www.wowwiki.com/Death_knight_abilities

Tuesday, 5 August 2008

Fury Interrogation #1


I give a warrior an interview for the first time.
Warrior: Tamerlane
Guild: Modus Vivendis
Realm: Aerie Peak (EU)

Q) What is your played time on your warrior, is most of that time spent as fury ?
A) 161 days 8 hours, 116 days at level 70, Was prot until we killed Kael

Q) What content are you currently raiding ?
A) Sunwell, working on M'uru, should go down soon. Summer ftl

Q) In your opinion what is a good and feasible hit rating ?
A) Well, i never really had below 200 with my gear since i went fury (it was around the time we killed Illidan only) but, anything over 170 is good, wouldn't go below that.

Q) Can you give me an example of your best achieved DPS ?
A) WWS is gone, but i did 2.5k on Brutallus.

Q) Do you use any kind of skills/abilities rotation while fighting ? If so can you give a brief description of that rotation please
A) I use the "standard" rotation for fury, keeping Bloodthirst and Whirlwind on CD, prioritizing Bloodthirst if something gets messed up and they're both up at the same time, between i refresh my shout if its under 10 seconds and Rampage under 5-6 second. Since im the "Demo bitch" i throw that into the rotation also. Heroic strike, almost every other main hand hit since my gear allows it i can use Heroic strike. If my off hand crits i get more rage than i wasted on the Heroic strike. So its usually a high % of my damage.

Q) Haste or armour pen ? and why ?
A) Hmm, I'm not set on that part completely yet, haste sucked before Sunwell because it was itemized very badly on gear and you had to sacrifice allot of other stats to get abit of haste, but really starting to like haste with the gear its on. More haste = more Heroic strikes which isnt affected by hit = more DPS, more white hits = more rage for the Heroic strike and so on. Armour pen, I wouldn't go below ~1000 passive because its basically the best stat to stack until you get to the soft cap with all the debuffs available.

Q) Fast off hand or slow off hand ? and why ?
A) Umm, so far i like the slow, mainly because i like the "big" numbers for the off hand and i never really tried a fast off hand, dunno how it would work. I'll tell you when i get the chance to get the off hand Glaive :P

Q) What are your thoughts on the Wotlk fury talent tree ?
A) Titan's grip as it is now is utter crap, you would need insain amounts of hit and haste to get rage generation as it is now. The 51 pointers for all 3 trees are total fail, and the extra threat modifier talent should be replaced with removal of the damage penalty in Zerker stance because in sunwell EVERY fight has tons of damage flying around and warriors are most vulnerable to it, plus with the no stamina on Tier6 Sunwell pieces its bad.

Q) What would you like seen changed to warriors ?
A) First issue is itemization and threat scaling plus rage issues with to much gear. We all know you don't get any rage when you dodge or parry an attack or get missed, when that happans your only threat maker is the white damage you got because you don't have rage for anything els. Shield slam scales with block value, which is very rare on high end tanking gear and if there is any block value on gear, there is no dodge/parry. So you basically have to choose if you want to live easier/longer or keep aggro easier (that is DPS responsibility also, but thats another story) The value of hit and expertise for warrio threat is just to high, and in Sunwell they force warrios to take expertise and lose all the hit they got from BT and Hyjal. With the "new" taunt thats affected by melee hit, thats really bad since tuant resist on Brutallus usually means a dead tank = wipe. Anouther thing i dont understand, in general about warriors, why are shouts only 2 minutes? it can be a pain sometimes to reshout if you dont have rage or get a string of misses or whatnot. Increase the shout duration to say, 4 minutes woulnd'nt break the game, would'nt make us over powerd and would be a nice "relief". Rampage duration of 30 seconds is alos a joke, i mean it can already be used only after a crit, why make it so short? one minute would'nt break the game either and it would help focus on other things. Streaks of bad RNG (which i tend to get alot recently) can make you not crit for 15 seconds + , even with 40%+ raid buffed crit, making Rampage fall off and losing DPS. One more thing, Flurry. Why do we have to spend 5 points in Enrage which is uselss in PvE raiding (you get crit, your dead) to get the the lowest speed increase in the melee class's.
Shamans get 30% flurry, Rogues get 30% Slice 'n' Dice (35% with T6 bonus) and we get 25% with mandatory wasted 5 points, Basically Shammans 5% more for 5 less talent points and Rogues don't even have to spend talents to get it, which is unfair.

Q) Do you feel Death knights will be a threat to the DPS spot of warrios in a raids ?
A) I don't know what to think about DK's yet, havent really bothered reading about the stuff they get, and i didnt get a beta inv, so i dunno. BUT if talents stay as they are (which i hope they won't) we will have a hard time getting a raid spot over BF/trauma warriors.

Q) Do you use any fury related add ons ?
A) Only add on i use for help with my rotation is Power auras, which i made make a red "circle" and a white "circle" over my char with numbers remaining for Rampage and Battle shout.

Q) What is your favourite add on?
A) Favourite add on, id say xpearl. Cant raid with normal frames and xpearl is best from what i used so far and i got used to it.

Q) Die hard or Leathal weapon ? :P
A) Leathal weapon!

Q) How could i improve my blog? what would you like to see on there?
A) I personal don't like the dark back ground with the dark letters ( maybe its my gamma though :P ) And you could put in some futur add WWS part where poeple could put there reports , bragging and stuff like that.

Thats the end of my first ever interview. Thanks again Tamerlane for your time, Hope this was entertaining in some way and maby informative to!

Tamerlane armory link http://eu.wowarmory.com/character-sheet.xml?r=Aerie+Peak&n=Tamerlane

Monday, 4 August 2008

Deep wounds on Beta


OMG! .. so im reading away at the WoW warrior discussion beta forums and there is this guy keeping us up to date with whats going on on the beta with videos that he has posted on youtube.
Been some discussion about Deep wounds to whether or not its rolling or stacking.
At its current form on beta its stacking, meaning in theory the more you crit the more your deep wounds stacks..... But what if there is no stack limit?
Pop Recklessness , Deathwish and what ever other damage/crit boosts you may have at the time..... and this is the result.

http://www.youtube.com/watch?v=S1-nPJ1nnP0


Deepwounds ticking for over 3500... yeah thats right 3.5K! and reports on beta that there has even been higher.
Shocking to be honist but no doubt a bug or as blizz would like to famously say " This is not working as intended "
Again this remains to be seen. Will keep you updated when i know more!
Source
http://forums.worldofwarcraft.com/thread.html?topicId=8557367586&sid=2000

Sunday, 3 August 2008

Add on


Found a nice little addon to keep track of your own and only your own buffs and debuffs. You still have any other buff showing where ever you normally have them, My buffs currently are defulat at the top right of my screen next to my mini map. But this is handy to keep to where your eyes most focus.
Countless times iv forgotten to renew Rampage in the heat of a fight , or let Commanding shout run out for longer than i really should.

You can find the add on at this provided link. Its called "furyDPS"

http://wow.curse.com/downloads/details/12370/

The addon its self is still a work in progress but so far its looking good and usable right now.
So go download and install and never lose that extra DPS from Rampage running out!
Source
http://wow.curse.com/downloads/addons/

Saturday, 2 August 2008

Movie


Just to let you guys know im working on a couple of movies at the moment, nothing to special.
One movie is about PvPing as a fury warrior, How i find best to pvp as fury spec and the troubles that come with it, The other movie is about PvE, boss fights etc.
ETA on the movies should be roughly about a weeks time..... i hope.
<<< Watch this space! >>>

Rotation


Do warriors even have rotations, i guess some do and some don't, i know warrior players that just slam there face on the keyboard and hope for the best, but there is a rotation for warriors, more so for protection spec warriors than fury warriors i would imagine. Rotation comes down to unique play style as well.

I will talk a little about my rotation and play style.
Ok so the fight begins, i go in and start to attack (auto swing) , get my battle shout up and if i get a crit i get my rampage up also. Now depending if your MT wants you to thunderclap/demo shout at the start, you get them debuffs up to. Once all that initial buffing/debuffing is done i start work on my rotation.... and it really is a simple rotatoin.

Bloodthirst > Wirlwind > Bloodthirst > Wirlwind.

If i find that i have over 50 - 60 rage at any point and need a rage dump (Dont want to waste rage now do we!) i chuck in a Heroic strike inbetween my Bloodthirst / Wirlwind combo. Be mindfull though as Heroic Strike is a threat generator.

Tip: Putting 1 point in improved Wirlwind reduces the chance that Bloodthirst and Wirlwind will never be ready to use at the same time. Meaning you can keep up a fairly good rotation of these 2 abilitys.

Again this i find works best for me. There are many other aspects to rotation. You can find alot more indepth info at any of my Warrior guide links.

Friday, 1 August 2008

Dual Wielding @ 80


I have been thinking allot about what the damage outage of Titan's grip dual wielding will be like. Not having a beta key my self i cant really say. And there is not any fact on the beta forums as of yet to how good this will be. Just speculation.
I thought about it allot and come up with some trains of thought.
- Will there be any haste gear at level 80?
- 20% speed reduction from 5/5 Titan's grip, is that enough?
- Does our auto swing white damage become really bad due to the speed penalty?

I cant really answer these questions but only speculate my self.
In all i do feel it all will become an overall better DPS improvement providing you spec Bloodsurge, and ofc 5/5 Flurry is going to be a must as much as it is now any way. On top of haste gear will the end result be tasty ?
I can really see the benefit of Bloodsurge giving us a 100% reduced swing time of our next slam.
But again like Flurry it will be crit reliant and only on Bloodthirst crits.
It remains to be seen. Let me know what you think.

Hit rating


The infamous question, "How much hit rating do i need??"
Ok im going to do my very best to keep this as simple as possible and try not to flood you with equations and calculations and what not.

15.77 hit rating = 1% hit
Dual wielding hit cap for auto-attack with the talent Precision 3/3 is 395
Dual wielding hit cap for special-attack with the talent precision 3/3 is 95

As we rely more on our special attacks rather than our auto attacks we don't need to have a ridicules amount of +hit in fact the bare minimum is 95. But having only 95 hit rating you will feel a lack of rage so if you can aim for about 190 including talents, you wont feel so much of a lack of rage.
So how much hit do you need? ... in the end its up to you. But for best optimization and rage generation aim for about 190.
Again i must stress this is my own personal preference and find that it works best for me.
Source:
Many warrior guides and own personal experience

Wotlk updates.


Wrath of the lich king updates. First of all im going to let you know that the Class Designer Koraa has announced that, and i quote "We're currently getting back to work on the Warrior, expect changes in an upcoming build" This post was dated 29-07-08 and from what i can see there has been no more news as of yet.
I want to focus a little on the Fury talent tree here if possible as this site is dedicated to fury warroirs. With some of the changes in Wotlk we can expect to see Deathwish back in the Fury talent tree, but a slight change to it,
will no longer break fears or grant fear immunity, I guess this aint to bad from a PvE point of view but from a PvP point of view i can see a problem, Its one less Anti crownd control. None the less, its still nice to see it back at home in the fury tree.
Heroic leap, our 51 point fury talent is receiving alot of bad feed back from people playing on the Beta, Some reported issues have been that the you cant really judge where you will land, The stun effect is not that consistent and that the damage output is rather pathetic. Alot of people are calling out for this to be reworked or changed in some way is it wont be that helpful in PvE environment as the talent now stands. Possible chances to break CC etc.
Titan's grip has had some good feed back even with the reduced speed of this that can be reduced by talent points. The dps outage has been quite nice from what i have seen in videos and is looking that it just might be good for PvP also. Using a 2 handed weapon in your main hand and a shield in your off hand seems like an intriguing idea for PvP.
Slam with the new Titan's grip may find its self being used more than often now by duel wielding warriors. Along with Bloodsurge "Your bloodthirst critical hits have a X% chance of reducing the swing time of your next Slam by 100% for 5 seconds" Its going to be interesting.
Flurry, no official changed to this but a good point was made on the beta forums about making this
6/12/18/24/30%. instead of what it currently is, If it was to change it would benefit the Titan's grip specialists and bring our flurry to match the flurry speed increase of shamans.
There really inst that much official news of what will actual change in the warriors talents, I could only find 2 Blue posts that said
"We have more work to do on the Warrior, yes =) Hang tight a bit longer." and "We're currently getting back to work on the Warrior, expect changes in an upcoming build." So every thing is possibly subject to change. Theres alot of speculation what the changes will be but no one knows for sure what the changes actual will be!.
Sources:
http://forums.worldofwarcraft.com/board.html?forumId=7573200&sid=2000
http://www.worldofwarcraft.com/info/classes/warrior/talents2.html